UChildActorComponent::PostEditUndo

Called after applying a transaction to the object.

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Override Hierarchy

UObject::PostEditUndo()

UActorComponent::PostEditUndo()

UChildActorComponent::PostEditUndo()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ChildActorComponent.h

Include

#include "Components/ChildActorComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ChildActorComponent.cpp

Syntax

virtual void PostEditUndo()

Remarks

Called after applying a transaction to the object. Default implementation simply calls PostEditChange.