UDrawSphereComponent

A sphere generally used for simple collision. Bounds are rendered as lines in the editor.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/DrawSphereComponent.h

Include

#include "Components/DrawSphereComponent.h"

Syntax

class UDrawSphereComponent : public USphereComponent

Remarks

A sphere generally used for simple collision. Bounds are rendered as lines in the editor.

Constructors

Name Description

Public function

UDrawSphereComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual Const

bool

 

ComponentIsTouchingSelectionBox

(
    const FBox& InSelBBox,
    const FEngineShowFlags& ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied bounding box intersects with the component.

Public function Virtual Const

bool

 

ComponentIsTouchingSelectionFrustum

(
    const FConvexVolume& InFrustum,
    const FEngineShowFlags& ShowFlags,
    const bool bConsiderOnlyBSP,
    const bool bMustEncompassEntireComp...
)

Determines whether the supplied frustum intersects with the component.