InscatteringColorCubemap

Cubemap that can be specified for fog color, which is useful to make distant, heavily fogged scene elements match the sky.

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Syntax

TObjectPtr< class UTextureCube > InscatteringColorCubemap

Remarks

Cubemap that can be specified for fog color, which is useful to make distant, heavily fogged scene elements match the sky. When the cubemap is specified, FogInscatteringColor is ignored and Directional inscattering is disabled.