UInstancedStaticMeshComponent::AddInstanceInternal

Internal version of AddInstance

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

int32 AddInstanceInternal
(
    int32 InstanceIndex,
    FInstancedStaticMeshInstanceData * InNewInstanceData,
    const FTransform & InstanceTransform,
    bool bWorldSpace
)

Remarks

Internal version of AddInstance