UInstancedStaticMeshComponent::AddInstancesInternal

Internal implementation of AddInstances

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

TArray< int32 > AddInstancesInternal
(
    const TArray< FTransform > & InstanceTransforms,
    bool bShouldReturnIndices,
    bool bWorldSpace
)

Remarks

Internal implementation of AddInstances