UInstancedStaticMeshComponent::ApplyLightMapping

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void ApplyLightMapping
(
    FStaticLightingTextureMapping_InstancedStaticMesh * InMapping,
    ULevel * LightingScenario
)