UInstancedStaticMeshComponent::BatchUpdateInstancesTransforms

TODO: KevinO cleanup.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

virtual bool BatchUpdateInstancesTransforms
(
    int32 StartInstanceIndex,
    const TArray< FTransform > & NewInstancesTransforms,
    const TArray< FTransform > & NewInstancesPrevTransforms,
    bool bWorldSpace,
    bool bMarkRenderStateDirty,
    bool bTeleport
)

Remarks

Update the transform for an array of instances. Overloaded version which takes an array of NewPreviousFrameTransforms.