UInstancedStaticMeshComponent::BuildRenderData

Build instance buffer for rendering from current component data.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void BuildRenderData
(
    FStaticMeshInstanceData & OutData,
    TArray< TRefCountPtr< HHitProxy >> & OutHitProxies
)

Remarks

Build instance buffer for rendering from current component data.