UInstancedStaticMeshComponent::CanMoveSMInstance

Can the given static mesh instance be moved in the world?

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macOS

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Override Hierarchy

ISMInstanceManager::CanMoveSMInstance()

UInstancedStaticMeshComponent::CanMoveSMInstance()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

virtual bool CanMoveSMInstance
(
    const FSMInstanceId & InstanceId,
    const ETypedElementWorldType WorldType
) const

Remarks

Can the given static mesh instance be moved in the world?

Returns

True if it can be moved, false otherwise.