UInstancedStaticMeshComponent::GetInstancePrevTransform

TODO: KevinO cleanup.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

bool GetInstancePrevTransform
(
    int32 InstanceIndex,
    FTransform & OutInstanceTransform,
    bool bWorldSpace
) const

Remarks

Get the prev transform for the instance specified. Only works if PerInstancePrevTransform has been setup and updated through BatchUpdateInstancesTransforms