UInstancedStaticMeshComponent::InitPerInstanceRenderData

Initialize the Per Instance Render Data

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void InitPerInstanceRenderData
(
    bool InitializeFromCurrentData,
    FStaticMeshInstanceData * InSharedInstanceBufferData,
    bool InRequireCPUAccess
)

Remarks

Initialize the Per Instance Render Data