InstanceUpdateCmdBuffer

This is here because in void FScene::UpdatePrimitiveInstance(UPrimitiveComponent* Primitive) we want access to the instances updates through the primitive component in a generic way.

Choose your operating system:

Windows

macOS

Linux

Syntax

FInstanceUpdateCmdBuffer InstanceUpdateCmdBuffer

Remarks

This is here because in void FScene::UpdatePrimitiveInstance(UPrimitiveComponent* Primitive) we want access to the instances updates through the primitive component in a generic way. Recorded modifications to per-instance data