UInstancedStaticMeshComponent::IsHLODRelevant

Override to specify that a component is relevant to the HLOD generation.

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

UActorComponent::IsHLODRelevant()

UStaticMeshComponent::IsHLODRelevant()

UInstancedStaticMeshComponent::IsHLODRelevant()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

virtual bool IsHLODRelevant() const

Remarks

Override to specify that a component is relevant to the HLOD generation.