UInstancedStaticMeshComponent::IsValidInstance

Does the given index map to a valid instance in this component?

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

bool IsValidInstance
(
    int32 InstanceIndex
) const

Remarks

Does the given index map to a valid instance in this component?