UInstancedStaticMeshComponent::ReleasePerInstanceRenderData

Transfers ownership of instance render data to a render thread.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/InstancedStaticMeshComponent.h

Include

#include "Components/InstancedStaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/InstancedStaticMesh.cpp

Syntax

void ReleasePerInstanceRenderData()

Remarks

Transfers ownership of instance render data to a render thread. Instance render data will be released in scene proxy destructor or on render thread task.