ULightComponentBase::ShouldCollideWhenPlacing

We return a small bounds to allow us to non-interpenetrates when placing lights in the level.

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Override Hierarchy

USceneComponent::ShouldCollideWhenPlacing()

ULightComponentBase::ShouldCollideWhenPlacing()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h

Include

#include "Components/LightComponentBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual bool ShouldCollideWhenPlacing() const

Remarks

We return a small bounds to allow us to non-interpenetrates when placing lights in the level.