ULightComponentBase::UpdateLightSpriteTexture

Update the texture used on the editor sprite

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

ULightComponentBase::UpdateLightSpriteTexture()

ULightComponent::UpdateLightSpriteTexture()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/LightComponentBase.h

Include

#include "Components/LightComponentBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp

Syntax

virtual void UpdateLightSpriteTexture()

Remarks

Update the texture used on the editor sprite