UModelComponent::IsPrecomputedLightingValid

True if our precomputed lighting is up to date

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macOS

Linux

Override Hierarchy

USceneComponent::IsPrecomputedLightingValid()

UModelComponent::IsPrecomputedLightingValid()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ModelComponent.cpp

Syntax

virtual bool IsPrecomputedLightingValid() const

Remarks

True if our precomputed lighting is up to date