TempBSPElements

The new BSP elements that are made during lighting, and will be applied to the components when all lighting is done

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ModelComponent.h

Include

#include "Components/ModelComponent.h"

Syntax

static TMap< UModelComponent *, TIndirectArray< FModelElement > > TempBSPElements;

Remarks

The new BSP elements that are made during lighting, and will be applied to the components when all lighting is done