UPoseableMeshComponent::AllocateTransformData

Allocate Transform Data array including SpaceBases, BoneVisibilityStates

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

USkinnedMeshComponent::AllocateTransformData()

UPoseableMeshComponent::AllocateTransformData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h

Include

#include "Components/PoseableMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp

Syntax

virtual bool AllocateTransformData()

Remarks

Allocate Transform Data array including SpaceBases, BoneVisibilityStates