UPoseableMeshComponent::FillComponentSpaceTransforms

Take the BoneSpaceTransforms array (translation vector, rotation quaternion and scale vector) and update the array of component-space bone transformation matrices (SpaceBases).

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h

Include

#include "Components/PoseableMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp

Syntax

void FillComponentSpaceTransforms()

Remarks

Take the BoneSpaceTransforms array (translation vector, rotation quaternion and scale vector) and update the array of component-space bone transformation matrices (SpaceBases). It will work down hierarchy multiplying the component-space transform of the parent by the relative transform of the child. This code also applies any per-bone rotators etc. as part of the composition process