UPoseableMeshComponent::ShouldUpdateTransform

Should update transform in Tick

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Override Hierarchy

USkinnedMeshComponent::ShouldUpdateTransform()

UPoseableMeshComponent::ShouldUpdateTransform()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PoseableMeshComponent.h

Include

#include "Components/PoseableMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PoseableMeshComponent.cpp

Syntax

virtual bool ShouldUpdateTransform
(
    bool bLODHasChanged
) const

Remarks

Should update transform in Tick

Returns

: return true if need transform update. false otherwise.

Parameters

Parameter

Description

bLODHasChanged

: Has LOD been changed since last time?