UPrimitiveComponent::AddMapBuildDataGUIDs

Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Syntax

virtual void AddMapBuildDataGUIDs
(
    TSet< FGuid > & InGUIDs
) const

Remarks

Add the used GUIDs from UMapBuildDataRegistry::MeshBuildData. Used to preserve hidden level data in lighting scenario.