UPrimitiveComponent::GetStreamingRenderAssetInfo

Enumerates the streaming textures/meshes used by the primitive.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h

Include

#include "Components/PrimitiveComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp

Syntax

virtual void GetStreamingRenderAssetInfo
(
    FStreamingTextureLevelContext & LevelContext,
    TArray< FStreamingRenderAssetPrimitiveInfo > & OutStreamingRenderAssets
) const

Remarks

Enumerates the streaming textures/meshes used by the primitive.

Parameters

Parameter

Description

LevelContext

Level scope context used to process texture streaming build data.

OutStreamingRenderAssets

Upon return, contains a list of the streaming textures/meshes used by the primitive.