UReflectionCaptureComponent::PropagateLightingScenarioChange

Updates any visuals after the lighting has changed

Choose your operating system:

Windows

macOS

Linux

Override Hierarchy

USceneComponent::PropagateLightingScenarioChange()

UReflectionCaptureComponent::PropagateLightingScenarioChange()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h

Include

#include "Components/ReflectionCaptureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/ReflectionCaptureComponent.cpp

Syntax

virtual void PropagateLightingScenarioChange()

Remarks

Updates any visuals after the lighting has changed