URuntimeVirtualTextureComponent::InitializeStreamingTexture

Initialize the low mip streaming texture with the passed in size and data.

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macOS

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp

Syntax

void InitializeStreamingTexture
(
    uint32 InSizeX,
    uint32 InSizeY,
    uint8 * InData
)

Remarks

Initialize the low mip streaming texture with the passed in size and data.