URuntimeVirtualTextureComponent::Invalidate

This function marks an area of the runtime virtual texture as dirty.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp

Syntax

void Invalidate
(
    FBoxSphereBounds const & WorldBounds
)

Remarks

This function marks an area of the runtime virtual texture as dirty.

Parameters

Parameter

Description

WorldBounds

: The world space bounds of the pages to invalidate.