USceneCaptureComponent::GetViewOwner

To leverage a component's bOwnerNoSee/bOnlyOwnerSee properties, the capture view requires an "owner".

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponent.h

Include

#include "Components/SceneCaptureComponent.h"

Syntax

virtual const AActor * GetViewOwner() const

Remarks

To leverage a component's bOwnerNoSee/bOnlyOwnerSee properties, the capture view requires an "owner". Override this to set a "ViewActor" for the scene.