bCameraCutThisFrame

True if we did a camera cut this frame.

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Syntax

uint32 bCameraCutThisFrame: 1

Remarks

True if we did a camera cut this frame. Automatically reset to false at every capture. This flag affects various things in the renderer (such as whether to use the occlusion queries from last frame, and motion blur). Similar to UPlayerCameraManager::bGameCameraCutThisFrame.