USceneCaptureComponentCube::CaptureScene

Render the scene to the texture target immediately.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h

Include

#include "Components/SceneCaptureComponentCube.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneCaptureComponent.cpp

Syntax

void CaptureScene()

Remarks

Render the scene to the texture target immediately. This should not be used if bCaptureEveryFrame is enabled, or the scene capture will render redundantly.