TextureTargetLeft

Omni-directional Stereo Capture

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Syntax

TObjectPtr< class UTextureRenderTargetCube > TextureTargetLeft

Remarks

Omni-directional Stereo Capture

If vr.ODSCapture is enabled and both left, right and ODS render targets are set, we'll ignore the texture target and instead do an omni-directional stereo capture. Warped cube maps will be rendered into the left and right texture targets using the IPD property for stereo offset. We will then reconstruct a stereo lat-long with the left eye stacked on top of the right eye in the ODS target. See: https://developers.google.com/vr/jump/rendering-ods-content.pdf