USceneComponent::PostLoad

Do any object-specific cleanup required immediately after loading an object.

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macOS

Linux

Override Hierarchy

UObject::PostLoad()

UActorComponent::PostLoad()

USceneComponent::PostLoad()

UWaterMeshComponent::PostLoad()

UWaterSplineComponent::PostLoad()

UBrushComponent::PostLoad()

UComposurePostProcessingPassProxy::PostLoad()

UGeometryCacheAbcFileComponent::PostLoad()

UGeometryCacheComponent::PostLoad()

UGeometryCacheAbcFileComponent::PostLoad()

UZoneShapeComponent::PostLoad()

PAPER2UPaperSpriteComponent::PostLoad()

UCapsuleComponent::PostLoad()

UPhysicsConstraintComponent::PostLoad()

URadialForceComponent::PostLoad()

USynthComponent::PostLoad()

UMediaSoundComponent::PostLoad()

PAPER2UPaperTerrainComponent::PostLoad()

PAPER2UPaperTileMapComponent::PostLoad()

UModelComponent::PostLoad()

UGroomComponent::PostLoad()

UCameraComponent::PostLoad()

USpringArmComponent::PostLoad()

UChildActorComponent::PostLoad()

UTextRenderComponent::PostLoad()

PAPER2UPaperFlipbookComponent::PostLoad()

USkyLightComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

ULandscapeSplinesComponent::PostLoad()

ULandscapeHeightfieldCollisionComponent::PostLoad()

ULightComponentBase::PostLoad()

USkyLightComponent::PostLoad()

ULightComponent::PostLoad()

UMediaSoundComponent::PostLoad()

UStereoLayerComponent::PostLoad()

UInstancedStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

USplineComponent::PostLoad()

UWaterSplineComponent::PostLoad()

UProceduralMeshComponent::PostLoad()

UWaterBodyComponent::PostLoad()

ULightComponent::PostLoad()

UStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

UInstancedStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

ULidarPointCloudComponent::PostLoad()

UNiagaraComponent::PostLoad()

UDynamicMeshComponent::PostLoad()

ULandscapeComponent::PostLoad()

UAudioComponent::PostLoad()

UParticleSystemComponent::PostLoad()

USkeletalMeshComponent::PostLoad()

UPrimitiveComponent::PostLoad()

UWaterMeshComponent::PostLoad()

UWaterSplineComponent::PostLoad()

UBrushComponent::PostLoad()

UGeometryCacheAbcFileComponent::PostLoad()

UGeometryCacheComponent::PostLoad()

UGeometryCacheAbcFileComponent::PostLoad()

UZoneShapeComponent::PostLoad()

PAPER2UPaperSpriteComponent::PostLoad()

UCapsuleComponent::PostLoad()

PAPER2UPaperTerrainComponent::PostLoad()

PAPER2UPaperTileMapComponent::PostLoad()

UModelComponent::PostLoad()

UGroomComponent::PostLoad()

UTextRenderComponent::PostLoad()

PAPER2UPaperFlipbookComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

ULandscapeSplinesComponent::PostLoad()

ULandscapeHeightfieldCollisionComponent::PostLoad()

UInstancedStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

USplineComponent::PostLoad()

UWaterSplineComponent::PostLoad()

UProceduralMeshComponent::PostLoad()

UWaterBodyComponent::PostLoad()

UStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

UInstancedStaticMeshComponent::PostLoad()

UHierarchicalInstancedStaticMeshComponent::PostLoad()

ULidarPointCloudComponent::PostLoad()

UNiagaraComponent::PostLoad()

UDynamicMeshComponent::PostLoad()

ULandscapeComponent::PostLoad()

UParticleSystemComponent::PostLoad()

USkeletalMeshComponent::PostLoad()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

virtual void PostLoad()

Remarks

Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.