USceneComponent::SetAbsolute

Set which parts of the relative transform should be relative to parent, and which should be relative to world

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h

Include

#include "Components/SceneComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp

Syntax

void SetAbsolute
(
    bool bNewAbsoluteLocation,
    bool bNewAbsoluteRotation,
    bool bNewAbsoluteScale
)

Remarks

Set which parts of the relative transform should be relative to parent, and which should be relative to world