UShapeComponent::IgnoreBoundsForEditorFocus

Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it.

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Override Hierarchy

UPrimitiveComponent::IgnoreBoundsForEditorFocus()

UShapeComponent::IgnoreBoundsForEditorFocus()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/ShapeComponent.h

Include

#include "Components/ShapeComponent.h"

Syntax

virtual bool IgnoreBoundsForEditorFocus() const

Remarks

Whether or not the bounds of this component should be considered when focusing the editor camera to an actor with this component in it. Useful for debug components which need a bounds for rendering but don't contribute to the visible part of the mesh in a meaningful way