USkinnedMeshComponent::AddSocketOverride

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void AddSocketOverride
(
    FName SourceSocketName,
    FName OverrideSocketName,
    bool bWarnHasOverrided
)