USkinnedMeshComponent::DestroyRenderState_Concurrent

Used to shut down any rendering thread structure for this component

Choose your operating system:

Windows

macOS

Linux

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void DestroyRenderState_Concurrent()

Remarks

Used to shut down any rendering thread structure for this component

This is called concurrently on multiple threads (but never the same component concurrently)