USkinnedMeshComponent::DoesSocketExist

Return true if socket with the given name exists

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macOS

Linux

Override Hierarchy

USceneComponent::DoesSocketExist()

USkinnedMeshComponent::DoesSocketExist()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual bool DoesSocketExist
(
    FName InSocketName
) const

Remarks

Return true if socket with the given name exists

Parameters

Parameter

Description

InSocketName

Name of the socket or the bone to get the transform