USkinnedMeshComponent::ForceMotionVector

Forcibly update the renderer with a new revision number to assign the current bone velocity for motion blur or temporal AA

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void ForceMotionVector()

Remarks

Forcibly update the renderer with a new revision number to assign the current bone velocity for motion blur or temporal AA