USkinnedMeshComponent::GetBoneTransform

Get Bone Transform from index

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FTransform GetBoneTransform
(
    int32 BoneIndex
) const

Remarks

Get Bone Transform from index

Returns

the transform of the bone at the specified index

Parameters

Parameter

Description

BoneIndex

Index of the bone