USkinnedMeshComponent::GetCPUSkinnedVertices

Get CPU skinned vertices for the specified LOD level.

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Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

void GetCPUSkinnedVertices
(
    TArray< struct FFinalSkinVertex > & OutVertices,
    int32 InLODIndex
) const

Remarks

Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled.

This function is very SLOW as it needs to flush the render thread.

Parameters

Parameter

Description

OutVertices

The skinned vertices

InLODIndex

The LOD we want to export