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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h |
Include |
#include "Components/SkinnedMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp |
void GetCPUSkinnedVertices
(
TArray< struct FFinalSkinVertex > & OutVertices,
int32 InLODIndex
) const
Get CPU skinned vertices for the specified LOD level. Includes morph targets if they are enabled.
This function is very SLOW as it needs to flush the render thread.
Parameter |
Description |
---|---|
OutVertices |
The skinned vertices |
InLODIndex |
The LOD we want to export |