USkinnedMeshComponent::GetDeltaTransformFromRefPose

Get delta transform from reference pose based on BaseNode.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FTransform GetDeltaTransformFromRefPose
(
    FName BoneName,
    FName BaseName
) const

Remarks

Get delta transform from reference pose based on BaseNode. This uses last frame up-to-date transform, so it will have a frame delay if you use this info in the AnimGraph

Returns

the delta transform from refpose in that given space (BaseName)

Parameters

Parameter

Description

BoneName

Name of the bone

BaseName

Name of the base bone - if none, it will use parent as a base