USkinnedMeshComponent::GetEditableBoneVisibilityStates

Get Access to the current editable bone visibility states

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Syntax

TArray< uint8 > & GetEditableBoneVisibilityStates()

Remarks

Get Access to the current editable bone visibility states