USkinnedMeshComponent::GetParentBone

Get Parent Bone of the input bone

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FName GetParentBone
(
    FName BoneName
) const

Remarks

Get Parent Bone of the input bone

Returns

the name of the parent bone for the specified bone. Returns 'None' if the bone does not exist or it is the root bone

Parameters

Parameter

Description

BoneName

Name of the bone