USkinnedMeshComponent::GetSkinWeightBuffer

Returns skin weight vertex buffer to use for specific LOD (will look at override)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

FSkinWeightVertexBuffer * GetSkinWeightBuffer
(
    int32 LODIndex
) const

Remarks

Returns skin weight vertex buffer to use for specific LOD (will look at override)