USkinnedMeshComponent::GetSkinnedVertexPosition

Simple, CPU evaluation of a vertex's skinned position (returned in component space)

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

static FVector3f GetSkinnedVertexPosition
(
    USkinnedMeshComponent * Component,
    int32 VertexIndex,
    const FSkeletalMeshLODRenderData & LODDatal,
    FSkinWeightVertexBuffer & SkinWeightBuffer
)

Remarks

Simple, CPU evaluation of a vertex's skinned position (returned in component space)

Parameters

Parameter

Description

VertexIndex

Vertex Index. If compressed, this will be slow.

Model

The Model to use.

SkinWeightBuffer

The SkinWeightBuffer to use.

CachedRefToLocals

Cached RefToLocal matrices.