USkinnedMeshComponent::HasAnySockets

Returns true if this component has any sockets

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Windows

macOS

Linux

Override Hierarchy

USceneComponent::HasAnySockets()

USkinnedMeshComponent::HasAnySockets()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual bool HasAnySockets() const

Remarks

Returns true if this component has any sockets