USkinnedMeshComponent::HideBone

Hides the specified bone. You can also set option for physics body.

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Override Hierarchy

USkinnedMeshComponent::HideBone()

USkeletalMeshComponent::HideBone()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

virtual void HideBone
(
    int32 BoneIndex,
    EPhysBodyOp PhysBodyOption
)

Remarks

Hides the specified bone. You can also set option for physics body.

Parameters

Parameter

Description

BoneIndex

Index of the bone

PhysBodyOption

Option for physics bodies that attach to the bones to be hidden