USkinnedMeshComponent::IsBoneHidden

Determines if the specified bone is hidden.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

bool IsBoneHidden
(
    int32 BoneIndex
) const

Remarks

Determines if the specified bone is hidden.

Returns

true if hidden

Parameters

Parameter

Description

BoneIndex

Index of the bone