USkinnedMeshComponent::IsBoneHiddenByName

Determines if the specified bone is hidden.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/SkinnedMeshComponent.h

Include

#include "Components/SkinnedMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/SkinnedMeshComponent.cpp

Syntax

bool IsBoneHiddenByName
(
    FName BoneName
)

Remarks

Determines if the specified bone is hidden.

Returns

true if hidden

Parameters

Parameter

Description

BoneName

Name of bone to check