MasterPoseComponent

MasterPoseComponent.

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Syntax

TWeakObjectPtr< USkinnedMeshComponent > MasterPoseComponent

Remarks

  1. If set, this SkeletalMeshComponent will not use its SpaceBase for bone transform, but will use the component space transforms from the MasterPoseComponent. This is used when constructing a character using multiple skeletal meshes sharing the same skeleton within the same Actor.